Publication: Desarrollo de un videojuego y su tablero de baile, para el aprendizaje de matemáticas básicas
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Date
2021
Authors
Martínez Oviedo, Ismael ; Toledo Toledo, Guadalupe ; Martínez Mendoza, Eduardo
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Publisher
Universidad de Murcia. Servicio de Publicaciones
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Description
Abstract
El uso aplicaciones de dispositivos móviles como alternativa para el aprendizaje de matemáticas se ha incrementado en los niños; aunque su uso ha influido en el incremento del sedentarismo infantil. Se atiende la contradicción: uso de la tecnología sin sedentarismo a través de un videojuego y su tablero de baile. Su uso requiere que el usuario realice actividad física, evitando así, el sedentarismo.
Se identificó la oportunidad de desarrollo por medio de la TRIZ. El videojuego se programó en el software Unity 3D™. El dispositivo se ha creado con tecnologías de libre acceso y materiales de bajo costo. Antes de seleccionar la última configuración, se probaron tres diseños diferentes. El videojuego está diseñado con niveles de dificultad acordes a los conocimientos del usuario. También posee herramientas que permiten conocer el desempeño de cada estudiante y la gestión de diferentes grupos.
The use of apps in portable electronic devices has increased its role as an important tool for teaching mathematics to children. Nonetheless, at the same time, children’s physical inactivity has increased. This contradiction is reversed through a basic mathematics videogame and its dancing board. To use it, the user has to do physical activity. This opportunity was identified by TRIZ Theory. The videogame was programmed in Unity 3D™ software (free version). The device was made with free access technology and low cost materials. Before defining the best design, three different patterns were tested. The videogame contains different levels of difficulty according the user knowledge. It has also got tools to identify every user performance and help to manage different class groups.
The use of apps in portable electronic devices has increased its role as an important tool for teaching mathematics to children. Nonetheless, at the same time, children’s physical inactivity has increased. This contradiction is reversed through a basic mathematics videogame and its dancing board. To use it, the user has to do physical activity. This opportunity was identified by TRIZ Theory. The videogame was programmed in Unity 3D™ software (free version). The device was made with free access technology and low cost materials. Before defining the best design, three different patterns were tested. The videogame contains different levels of difficulty according the user knowledge. It has also got tools to identify every user performance and help to manage different class groups.
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