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dc.contributor.authorVegara-Ferri, José Miguel-
dc.contributor.authorIbañez-Ortega, Diego-
dc.contributor.authorCarboneros, María-
dc.contributor.authorLopez-Gullón, José María-
dc.contributor.authorAngosto, Salvador-
dc.date.accessioned2025-01-30T15:54:15Z-
dc.date.available2025-01-30T15:54:15Z-
dc.date.issued2020-10-08-
dc.identifier.citationPublicaciones, 50(1), 371–384.es
dc.identifier.issnPrint.:1577-4147-
dc.identifier.issnElectronic.:2530-9269-
dc.identifier.urihttp://hdl.handle.net/10201/149787-
dc.description© 2020 Los autores This document is the published version of a published work that appeared in final form in Publicaciones de la Facultad de Educación y Humanidades del Campus de Melilla This document is made available under the CC-BY-NC-SA 4.0 license http://creativecommons.org/licenses/by-nc-sa/4.0 To access the final edited and published work see: https://doi.org/10.30827/publicaciones.v50i1.15992-
dc.description.abstracteSports events are a great tourist attraction for event organizations, for this reason, the objective of the study is to analyse the tourist impact of the eSports event “Iberian Cup 2019”. The sample consisted of 390 participants who attended the tournament in the city of Barcelona. The instrument used was a questionnaire that analyses the tourism impact in sport events. In relation to the results, the variables “Emotion-Environment” obtained a greater correlation and the variable “personal of the event” was the best evaluated. The attendees had a good satisfaction of the event and future intentions, being the intention to return in the future to the city of Barcelona the best valued item. Finally, the attendees who did physical activity valued most of the parameters analysed better, finding significant differences between the group that does not do physical activity. These results are useful to create strategies to attract more tourists in future events.es
dc.formatapplication/pdfes
dc.format.extent14es
dc.languageenges
dc.publisherFacultad de Ciencias de la Educación y del Deporte de Melilla (Universidad de Granada)-
dc.relationSin financiación externa a la Universidades
dc.rightsAtribución-NoComercial-CompartirIgual 4.0 Internacional*
dc.rightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/*
dc.subjectLeague of Legendses
dc.subjectElectronic sportes
dc.subjectDestination imagees
dc.subjectTourismes
dc.subjectFuture intentionses
dc.titleEvaluation of the tourist perception of the spectator in an eSport eventes
dc.typeinfo:eu-repo/semantics/articlees
dc.relation.publisherversionhttps://revistaseug.ugr.es/index.php/publicaciones/article/view/15992-
dc.identifier.doihttps://doi.org/10.30827/publicaciones.v50i1.15992-
dc.contributor.departmentDepartamento de Actividad Física y del Deporte-
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