Por favor, use este identificador para citar o enlazar este ítem: https://doi.org/10.1016/j.ijhcs.2022.102774

Título: Evaluating a gamification proposal for learning usability heuristics: Heureka
Fecha de publicación: 25-ene-2022
Editorial: Elsevier
Cita bibliográfica: Int. J. Human-Computer Studies 161 (2022) 102774
ISSN: 1071-5819
Palabras clave: Usability
Nielsen heuristics
Gamification
Student experiment
Resumen: This paper presents the results of an educational experiment conducted to determine whether an automated, card-based gamification strategy has an impact on the learning of Jakob Nielsen’s 10 heuristic usability rules. The participants in the experiment were 55 students enrolled on a human-computer interaction course. According to the results of the experiment and the hypothesis tests performed to compare both traditional and gamified approaches, there were no significant differences (t (53) = 0.66, p = 0.52), although the scores attained by the students who used the gamification strategy were slightly better when evaluated one week later (M = 6.29 and M = 6.57 out of 10, respectively). Moreover, the students’ perceptions reflect that the proposed tool is easy to use (MD = 4.00 out of 5) and useful as regards learning (MD = 4.00 out of 5). Further research is needed to determine whether incorporating other gamification elements, such as rankings, difficulty levels, and game modes, would have a positive impact on student motivation, engagement and performance.
Autor/es principal/es: Sobrino-Duque, Raimel
Martínez-Rojo, Noelia
Carrillo-de-Gea, Juan Manuel
López-Jiménez, Juan José
Nicolás, Joaquín
Fernández-Alemán, José Luis
Versión del editor: https://www.sciencedirect.com/science/article/pii/S1071581922000039?via%3Dihub
URI: http://hdl.handle.net/10201/149124
DOI: https://doi.org/10.1016/j.ijhcs.2022.102774
Tipo de documento: info:eu-repo/semantics/article
Número páginas / Extensión: 15
Derechos: info:eu-repo/semantics/openAccess
Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Descripción: © 2022 The Author(s). This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/. This document is The Published version of a Published Work that appeared in final form in International Journal of Human-Computer Studies. To access the final edited and published work see https://doi.org/10.1016/j.ijhcs.2022.102774
Aparece en las colecciones:Artículos

Ficheros en este ítem:
Fichero Descripción TamañoFormato 
1-s2.0-S1071581922000039-main.pdfThis article is available under the Creative Commons CC-BY-NC-ND license and permits non-commercial use of the work as published, without adaptation or alteration provided the work is fully attributed.2,08 MBAdobe PDFVista previa
Visualizar/Abrir


Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons Creative Commons