Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10201/147939

Título: In the Warcraft universe we trust: an analysis of transmedia advertising strategies in the World of Warcraft video game series (“Battle Chest 3.0,”“Cataclysm,”and “Mists of Pandaria”)
Fecha de publicación: 2019
Editorial: University of Southern California
Cita bibliográfica: International Journal of Communication , 2019, Vol. 13, pp. 1507-1525
ISSN: Electronic: 1932-8036
Palabras clave: Transmedia
Video games
Strategy
Advertising
History
Resumen: This study analyzes the transmedia strategies for the top-selling titles of the medieval-inspired video game saga World of Warcraft (WoW). We use a narrative analysis method that is applied to the phenomenon of video games whose narratives are built around historical and/or fictional—inspired by historical past—storylines. The outcomes and conclusions of this contribution describe a truly complex transmedia paradigm. Concepts such as transmedia storytelling, transmedia marketing, transmedia advertising, and transmedia branding or brand story, to name a few, help us to better understand a commercial, communicative, and experiential phenomenon whose success is based on the strategic management of the stories built around the brand WoW.
Autor/es principal/es: Nicolás Ojeda, Miguel Ángel
San Nicolás Romera, César
Ros Velasco, Josefa
Versión del editor: https://ijoc.org/index.php/ijoc/article/view/9179
URI: http://hdl.handle.net/10201/147939
Tipo de documento: info:eu-repo/semantics/article
Número páginas / Extensión: 19
Derechos: info:eu-repo/semantics/openAccess
Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Descripción: © 2019 Los autores. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/ This document is the Published version of a Published Work that appeared in final form in International Journal of Communication.
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