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dc.contributor.authorMorales-Belando, Kirk, David María T.-
dc.contributor.authorArias-Estero, José L.-
dc.contributor.otherFacultades, Departamentos, Servicios y Escuelas::Departamentos de la UMU::Expresión Plástica, Musical y Dinámicaes
dc.date.accessioned2023-04-05T11:07:54Z-
dc.date.available2023-04-05T11:07:54Z-
dc.date.created2021-10-27-
dc.identifier.citationResearch Quarterly for exercice and sport 2022, VOL. 93, Nº 4, 670–681es
dc.identifier.issn0270-1367-
dc.identifier.issn2168-3824-
dc.identifier.urihttp://hdl.handle.net/10201/129903-
dc.description©2021. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/ This document is the Accepted, version of a Published Work that appeared in final form in Research Quarterly for Exercise and Sport. To access the final edited and published work see https://doi.org/10.1080/02701367.2021.1897066es
dc.description.abstractAccording to the theory of practice architecture, every practice enacted in classrooms is a result of interaction between social, physical and spatial elements. In relation, from a practice-referenced perspective, it is necessary to know which teaching-learning implementation features could help teachers/ coaches/researchers to assemble Teaching Games for Understanding (TGfU) interventions in relation to the institutional environment. Purpose: This review aimed to explore from a practice-referenced perspective how TGfU researchers reported their interventions based on the teaching-learning implementation features (intervention design as a function of the context, intervention length, lesson content, basic lesson elements, lesson alignment, teacher/coach experience with the approach, and lesson validation and treatment verification) and their association with learners’ outcomes. Results: We found 20 studies that included some of the teaching-learning implementation features, but none of the studies included all of these features. We also found that studies of TGfU measured and reported learners’ outcomes in a variety of ways. This creates difficulties for drawing conclusions about the relationships between the presence of teaching-learning implementation features and student learning outcomes. Conclusion: Further TGfU interventions should be planned to consider the following: (a) that lessons need to be designed as a function of the context; (b) the number of intervention lessons, their duration and the duration of each lesson task; (c) the concrete tactical and technique contents and goals per lesson; (d) the modified games, questions and achievable challenges as basic lesson elements; (e) the alignment between the basic lesson elements and the structure of lessons, based on the goals of each lesson; (f) that teachers/ coaches need to have previous experience in TGfU and be trained on the specific study purpose; (g) that lessons should be validated before implementation and verified during intervention; (h) researchers should regulate the ways in which learners’ outcomes are measured and reported within TGfU studies.es
dc.formatapplication/pdfes
dc.format.extent35es
dc.languageenges
dc.publisherTaylor & Francis Groupes
dc.relationDuring the preparation of this manuscript, the first author was supported through the Research Grant Program to Researchers in Formation— Ayudas para la formación de profesorado universitario del Ministerio de Educación, Cultura y Deporte de España [FPU15/00368].Our paper contains no funding, IRB approval or acknowledgments because it is a systematic review.es
dc.rightsinfo:eu-repo/semantics/openAccesses
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectSport pedagoges
dc.subjectTGfUes
dc.subjectPETEes
dc.subjectteaching-learning contextses
dc.subjectyouth sportes
dc.titleA systematic review of teaching games for understanding intervention studies from a practice-referenced perspectivees
dc.typeinfo:eu-repo/semantics/articlees
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